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Take the atlas into your engine

A texture and its frame data form one export.

TargetWorkflow
Phaser / PixiJSExport the matching JSON format and load it with its texture.
GodotUse the Godot export or the local sync plugin to update the preview.
UnityUse the Unity export or the local sync plugin for iteration.
Custom rendererUse generic JSON and implement frame rectangles, offsets, pivots and rotation in your loader.

Choose an image format

PNG is a convenient lossless starting point. WebP and AVIF can reduce transfer size for web projects; verify decoding support on every target before switching.

Version both files

Deploy an atlas and its image together. Versioned filenames prevent a cached image from being paired with newer frame coordinates. See asset delivery for cache and download checks.