Take the atlas into your engine
A texture and its frame data form one export.
| Target | Workflow |
|---|---|
| Phaser / PixiJS | Export the matching JSON format and load it with its texture. |
| Godot | Use the Godot export or the local sync plugin to update the preview. |
| Unity | Use the Unity export or the local sync plugin for iteration. |
| Custom renderer | Use generic JSON and implement frame rectangles, offsets, pivots and rotation in your loader. |
Choose an image format
PNG is a convenient lossless starting point. WebP and AVIF can reduce transfer size for web projects; verify decoding support on every target before switching.
Version both files
Deploy an atlas and its image together. Versioned filenames prevent a cached image from being paired with newer frame coordinates. See asset delivery for cache and download checks.