Live engine sync
Keep the browser and your local game editor connected.
Connect the Godot plugin
- Install and enable the SpriteForge plugin in Godot 4.
- Open the SpriteForge dock and start its server. The default port is
47405. - Enable Engine Sync in the browser editor and use the same port and session token.
- Pack a small atlas, send it, and check the preview in the engine.
Web editor⇄Local WebSocket⇄Engine plugin
What goes over the connection
The client exchanges control messages and a binary texture payload. A persistent WebSocket avoids opening a new connection for every edit. Keep large revisions separate from ordinary control messages, and wait for the transfer to finish before checking the new preview.
Connection location
The browser connects to ws://127.0.0.1:47405. This docs host does not relay your local engine session or receive your project textures. Browser policy can restrict local WebSockets from an HTTPS page; check the console and the plugin's connection status if it does not connect.