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Texture packing

Make efficient atlases without losing frame alignment.

Four settings to understand

SettingWhat changes
TrimmingTransparent borders are removed. The atlas keeps the original dimensions and offsets.
RotationFrames may rotate 90° to fit. Your loader must support rotated atlas entries.
PaddingSpace between frames reduces sampling from neighboring sprites.
Power of twoDimensions round up to a power of two. Useful for some rendering pipelines, but may leave empty space.

Keep textures focused

Separate interface icons from character animation. Group assets that are drawn together and tend to change together. Large projects can use several atlas pages instead of one oversized texture.

Before shipping

Check the maximum texture size on your target device, verify transparent edges with filtering enabled, and keep the atlas data beside the matching texture revision.