Build once. Keep creating.
The guide to moving from individual frames to a running game.



01 / CREATE
Your first atlas
Import a sequence, pack the texture, and bring it into your engine.
02 / ITERATEStay in the loop
Send atlas revisions from the browser to a local engine plugin.
03 / EXPLORETry real assets
Preview eight animation frames and download the source PNGs.
A small, practical pipeline
Frames→Packing→Atlas + texture→Your game
The editor handles image processing in your browser. This documentation site serves guides and downloadable examples from Singapore. Engine sync connects your browser directly to the plugin on your own computer.